Anonymous asked:
who are you? (as in can you provide a rough self description?)
Anonymous asked:
who are you? (as in can you provide a rough self description?)
Haha I’m in the middle of some big inner changes so I’m still figuring that one out! Don’t be afraid if one day I just have a different username or something
Anyways, what I do know right now is that I’m a little bit of everything, but mostly a gamer and programmer. If you want me to become an unskippable cutscene, ask me anything about programming! (I would love to talk about programming if anyone wants to hit me up)
As for games, my favourite genre is most definitely roguelikes though I play a lot of things really.
I am also an artist but there’s periods where I just get no art done because it gets really hard sometimes. Still I do enjoy making art, it’s really nice to just be able to manifest anything you want.
I also try to be open to people though really it depends on the season, sometimes I’m open sometimes I’m closed. If you want to just hit me up and chat I might be down to go for a casual conversation!

go for it gang, ask me whatever anon or not i dont care
I will answer any question you ask
I will answer almost anything as well
reblog if you want more interaction w your lovely followers
Yes
when i say flood my inbox, i mean flood it. go wild y’all.
it’s true please do i ask this literally all the t i m e but it’s still so t r u e do not worry about being annoying i am literally never annoyed please just,, interact
I love interaction :D
Yes please!
Yes please
Please!
^^^^
Like seriously. Please. Random questions, go!
Random bullshit go!
even tho it’s already happening IM STILL GONNA FUCKING REBLOG THIS SHIT!!!
This. Literally all of this
Pokerman is the codename for the underlying card-game engine (not Unity's parts) of the GLITCHYPSI CA-6 game, which was made for Artfight as a means to challenge myself in a gamejam-esque fashion. I was kind of soured by the fact it didn't garner attention by the Artfight staff despite the effort I put into it, but even in light of that, I have employed techniques that I had not used before which have increased my confidence as a game developer, and I kind of enjoyed it even if I pulled an allnighter to complete this one in time, with my job and all...